The useful question in this sandbox is not how much damage a weapon lists. The official description says a dummy reacts to exactly where and how you strike. Bones and organs are part of that model. Heavy impacts and falls can break bones. The same description says dummies stumble, faint, crawl, and react to each other.
What to compare
- Hit one dummy in a leg, then a fresh dummy in an arm, using the same weapon.
- Watch whether that limb still bears weight or still reaches.
- Drop or launch a dummy and see whether a hard landing changes the result again. Falls are called out separately from weapon hits.
- Put two dummies in contact. They are supposed to react to each other, so a crowd is a different test from a single target.
An October 27, 2026 playthrough of this game shows a hit indicator that names the part under the crosshair. In that session the player reads "left ribs," then a knee, and describes an arm hit as stopping that arm from being used. Knees in that clip stop working after they are hit. Treat those as examples from one session, not as a complete list of bones or a damage number.
What is not on the official page
No public Roblox text gives hit points, bleed time, or a bone-by-bone chart. Do not fill those gaps with numbers from another ragdoll game. Articles that describe a freeze-ray ice statue, an attack dog, a honey pit, or a blender were tied to footage of a different place and are not used here.
Tools that set up the next hit
The official page names three follow-ups after a hit lands:
- A taser, which is also listed as a tool you use on dummies.
- A heart restart, which brings a downed dummy back.
- A zombie revival, which brings a dummy back in a different state.
The page does not say which button starts each one. Look for those actions in the normal tool menu. The sandbox notes cover slow motion and doctor mode, which a playthrough shows as separate options for reading a fall.
When a test is finished
You have a useful result when you can say which body part you hit, whether the dummy stumbled, fainted, or crawled, and whether a fall changed that outcome. Spawn or revive one dummy at a time if the scene gets too crowded to see the limb you meant to test. The dummy entry keeps the short fact list.
